Immersive Learning and Virtual Reality
According to EdWeek’s Market Brief, by 2021, over fifteen percent of schools in the United States will have a set of virtual reality (VR) classroom kits. Worldwide, over 70 million students will experience immersive learning through virtual reality. Students benefit greatly from VR’s ability to make theoretical information into an actual experience. For instance, VR kits allow biology students to travel inside the human body. This gives students a deeper, richer understanding of, for instance, how the circulatory system works, or how the human body fights off disease.
Gamification of Learning
Game-based learning, also known as gamification, is nothing new. However, gamification was often dismissed as frivolous in the past. Now, educators increasingly turn to game elements – including interactive video games – to motivate and inspire students. Game-based learning takes away the pressure and anxiety of earning a grade. It also shows students that learning is an exploratory process rather than rote memorization. Incorporating game-like elements can be as simple as replacing some grades with learning badges. For a more involved experience, try programs like Kahoot!, a game-based learning and trivia platform.
Artificial Intelligence Learning
Research shows that students learn best when lessons and activities are customized to their individual needs. However, it’s impossible for a teacher to fully tailor a different learning experience for each student in the classroom. From prep to grading to after-school responsibilities, teachers already feel stressed and overworked. That’s where AI learning comes into play. AI learning apps meet each student where they are, both in terms of their skill level and their learning style. A language learning app like Duolingo, for instance, helps students learn at their own pace by showing them when they need to practice certain skills. It also keeps track of all of the vocabulary words a student has mastered. Read more about Duolingo.